Telling a story of the end of the world
Giving and taking away control of the story from the player is the most powerful tool a developer has to tell it.
How not to tell a story of survival
Origin stories have become the norm these days, from endless retellings of the childhoods of everyone’s favourite superheroes to bizarre, pointless tales like Pan, Oz the Great and Powerful and that gritty WWII Willy Wonka origin story Sony was trying to make at one point (I’m not kidding). So it was only matter of time