THE LAST OF US and Cinematic Storytelling
Telling a story of the end of the world
Giving and taking away control of the story from the player is the most powerful tool a developer has to tell it.
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Telling a story of the end of the world
Giving and taking away control of the story from the player is the most powerful tool a developer has to tell it.
CONTINUE READING
One of the greatest games ever made tells us why we both play Call of Duty and pave the road to hell.
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Why people want to play a story
What is it keeping you interested and stopping you from putting the controller down and going back to finish Sense8?
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How not to tell a story of survival
Origin stories have become the norm these days, from endless retellings of the childhoods of everyone’s favourite superheroes to bizarre, pointless tales like Pan, Oz the Great and Powerful and that gritty WWII Willy Wonka origin story Sony was trying to make at one point (I’m not kidding). So it was only matter of time
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